


Justification when at war with a Major Originally only unique to Germany, this allows justification of wars 30% quicker for democracies. Tension Limits Most have been adjusted to fit when WT will become a major point for the player, the game will usually hit between 40-50% after Danzig or War, when the democracies should be able to use most of their power without restrictions. Hopefully will increase incentive to use trade laws such as Free Trade or Export Focus early game to build up diplomacy. Trade Deal Opinion Factor Improved trade relations from trading with other nations. Subversive Activity Efficiency Since democracies are mostly founded on a strong and stable footing, many in the population do not wish for this to change, thus making boosting ideologies for example slightly harder. Justify War Can now justify war on nations that haven't generated WT. Volunteer Forces Now has the ability to send volunteer forces. Non-aligned nations now have their restrictive debuffs removed. Should help with peace deals, such as changing Italy's government or Japan's. Democratic nations now have the ability to either puppet a nation or just change their ruling party. Overall, this is a nerf to fascism and communism in some aspects, such as improving relations and stability. Redone the workshop pictures.Ī rebalance of the four base game ideologies, aiming to make each slightly more independent and unique while nerfing and buffing where needs be. Adjusted colours of the ideologies, bit less saturated now. Added new subideology icons for each subideology in base game.
